[Tripper] an idea from last weekend
Shawn De Arment
sdearment at earthlink.net
Mon Aug 22 17:16:25 EDT 2005
This is an incompletely formed idea I had over the weekend. I think
there are some good bits in there. I'm still thinking it through in my
head. Is there something in there that you like?
A Mentalist has one or more of the 12 (or more) Discipline. Each
Discipline functions like a great Scaled Meta-Spell. Once a Character
knows/has a Disciple, she can use it for a number of Applications. For
instance, Electro-Magnetic Control [formerly Electrokinesis], the Power
to control Electricity, Electromagnetic Radiation, and Magnetism, can
be used to:
1. Cause a nearby transformer to shoot lightning a target
2. An awareness of all the energies around you
3. Cause energy weapons, lightning, and gamma rays to bend around you
4. Cause energy weapon discharge to bounce directly back to its source
5. Cause light to bend around you making you invisible
6. Causing the sun's rays to focus on the tip of a cigar, igniting it
7. Causing a speeding car's electrical systems including its engine to
fail
8. Causing machines to be fooled and Psi-Cracking computers
How does a GM quickly come up with a spell level that is consistent? By
consistent, I mean that you could follow the GM's or a player's math to
come up with the same level for the effect.
I envision a table for Electro-Magnetic Control that has the spell
levels [from 0 (or 1/2) for Cantrips, to 10 (or 9)] as the rows and
columns relating to the effects (i.e. Range, Source, Damage, Awareness,
Shield, Shield w/Missile Return, Manipulation [Simple], Manipulation
[Complex], Manipulation [Multiplex], Destroy, etc.). The player and GM
could consult this table to determine the level and mechanical effects
of the spell.
I haven't got the tables worked out yet, but below will give you some
idea of how it works.
For application 1, the GM looks under the column Source to find the
level of the transformer. That level is the limit to how high up you
can go on the Damage column. The Damage column is adapted from the
Sorcerer column of the same name. Both the Source and the Target must
both be within range. The player chooses a level of Damage equal to or
lower than the level of Source. The Application level is the higher of
the Range and the Damage. The Extras column (first column of the table
after the one that labels the spell levels) indicates how many Extras
are appropriate for a spell of this level. If the Damage level, the
main effect of the spell, is lower than the range level, then more
extras may be allowed. Extras may be different main effects, like
"damage electrical equipment". They may modify the effect, like "area
effect".
The Damage column, for Application 1, has duration of Instant. During
combat, it would take 1 action for the mentalist to call up/prepare the
Power. On her next action, she can "cast" the lightning bolt. On her
following action she could continue, "casting" the lighting bolts.
The Awareness Column for Application 2 has increasing knowledge and
information as you increase the levels. It is compared with the range
to get the final level.
For Application 3 and 4, The Shield and Shield with Missile Return
Columns are from the Wizard College.
Application 5's main effect is invisibility. If it isn't listed under
Electro-Magnetic Control, just look under Illusions and you'll find a
bunch of columns for Invisibility. The Player decides that some level
of Awareness is necessary because otherwise there would be no way for
the character to see. The Range would be the greater of the
manipulation (the area of bent light) and the area of awareness. The
level of the Application would be higher of the Range, Awareness, and
Invisibility, with Awareness and Invisibility as the main effects.
Application 6's main effect is Cantrip level, but on a cloudy day, the
size of the source, the area of the sun's rays, may kick it up to 1st
level.
The main effect, is Application 7, is a manipulation. The complexity of
the car's electrical system would indicate which Manipulation Column to
use. The size of the car's electrical system under that Column would
give you the level of the main effect. The greater of the Range of the
car and the Manipulate would be the Applications level. Note that this
is a manipulation, so it would not damage any thing. For that you would
have to add destroy electronics.
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